House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, and their training allows for deadly hit-and-fade attacks, all under a rain of incoming arrows. If locked down in a protracted melee, Skirmishers can hold their own as well as any light unit, but a wise commander will free them as soon as possible, allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
12 Sand Skirmishers, 1 Unit Card, 1 Movement Tray